Why Curiosity Made Ordinary Places Feel Special
You stop seeing a place after about the fourth visit. The brain builds a model of it, decides the model is good enough, and from then on you navigate the model rather than the room.
That is efficient and it is why people can drive a familiar route with no memory of having done it. It is also why a place you have known for years can suddenly look completely different when something forces you to actually look at it.

A question breaks the model
The reliable way to see a familiar place again is to ask something specific about it.
Why is that door there. What was this building before. Why does the floor change material at that line. Who put that mark on the wall. What is behind that panel nobody opens.
The moment you have a question, the model stops being sufficient, because the model does not contain the answer. So you start looking properly, and the place fills back in with detail that was there all along.
Most of the questions do not get answered. That does not matter. The asking is what does the work.
Buildings are full of evidence
Almost every ordinary building has visible history if you look at the right things.
Bricked-up doorways and windows. Paint lines where something used to be attached. A ghost sign fading on a wall. Floor wear that shows a route people took before the layout changed. Two different kinds of window in the same wall. A staircase that goes somewhere that no longer exists.
None of that is hidden. It is on the outside of buildings people walk past daily, and once you start noticing it, an ordinary street becomes a document.
Children do this by default
Kids find ordinary places interesting because they have not built the model yet. Everything is still being examined, so a garage, a hallway, or a stretch of pavement is full of specifics.
That is also why children remember places in far more physical detail than adults. They were paying attention to the surfaces, the gaps, the underneath of things, the exact route around the furniture.
Adults lose this and then describe it as childhood wonder, which slightly misdescribes it. It is not that children are more capable of wonder. It is that they have not yet finished processing the room.
Changing your position works
The cheapest way to defeat a mental model is to be somewhere unusual in the same place.
Sit on the floor of a room you always stand in. Go to a familiar street at five in the morning. Look at a building from the back. Walk a route in the opposite direction.
All of these produce a genuinely different set of visual information from the same location, and the model does not cover it. A road you have walked a thousand times in one direction is not the same road walked the other way, which anybody who has tried it will confirm.
The mystery does not need to be resolved
A place with a question in it is more interesting than a place that has been fully explained.
A door that is always locked. A room in a building nobody uses. A structure with no obvious purpose. A path that ends. Everybody who lives near one of these has a theory, and the theory is better than whatever the answer turns out to be.
This is the mechanism behind almost every place that people describe as atmospheric. It is not the architecture. It is that something about it is not accounted for.
The same applies to things you own
Objects go invisible on exactly the same schedule. A jacket you have worn for two years is not something you look at anymore, it is something you put on.
What brings it back is usually a change: a mark that was not there, a repair, wearing it somewhere different, seeing it on somebody else. Then it becomes an object again for a while.
This is one argument for owning things with something to find in them. Visible construction, a material that changes over time, details that are not obvious in the first week. It is the standard we work to with the Newretro.Net range, and it is a modest claim: an object that has something to look at will occasionally get looked at again.
Nothing about the place or the object changes. Only the amount of attention available, which turns out to be the entire variable.
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